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FLEXIBLE COMPUTER GAMING BASED ON MACHINE LEARNING
FLEXIBLE COMPUTER GAMING BASED ON MACHINE LEARNING
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机译:基于机器学习的灵活计算机游戏
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摘要
A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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