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Game scene display control method and system, storage medium

机译:游戏场景显示控制方法及系统,存储介质

摘要

A game scene display control method and system, and a storage medium are provided. A game is a first game character controlled by a first client (210) and belonging to a first character camp (120), and a first game character controlled by a second client (220) and belonging to a second character camp (130). Two game characters, the method includes displaying first game content including a first game scene (111) on the first client (120), and displaying the first game content on the second client (220). Displaying a second game content including a second game scene (112) that is mirror-symmetrical to the first game scene (111). Resolving issues that affect the fairness of competitive games, fostering strategic habits of players, and silence between teams due to the fact that resources distributed in the game scene of mobile competitive games do not match relative positions to different camps it can. [Selection diagram] Fig. 3
机译:提供了一种游戏场景显示控制方法和系统以及存储介质。游戏是由第一客户端(210)控制并属于第一角色阵营(120)的第一游戏角色,以及由第二客户端(220)控制并属于第二角色阵营(130)的第一游戏角色。两个游戏角色,该方法包括在第一客户端(120)上显示包括第一游戏场景(111)的第一游戏内容,以及在第二客户端(220)上显示第一游戏内容。显示第二游戏内容,该第二游戏内容包括与第一游戏场景(111)镜像对称的第二游戏场景(112)。解决影响竞技游戏公平性,培养玩家的战略习惯以及团队之间保持沉默的问题,原因是在移动竞技游戏的游戏场景中分配的资源与相对位置可能不匹配。 [选择图]图3

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