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System and method for adaptive z-buffer compression in low power GPUS and improved memory operations with performance tracking

机译:用于低功耗GPU中自适应z缓冲区压缩和具有性能跟踪功能的改进的内存操作的系统和方法

摘要

Z-buffer compression may be useful for reducing memory usage bandwidth and for performance optimizations. A trackable method of doing the same may be additionally advantageous, as a lossy z-buffer compression scheme may noticeably alter a displayed object. A z-buffer compression unit receives an uncompressed tile, including a matrix of fragments, each representing a pixel and including a z-value. A minimum and maximum z-values of the tile are determined, and a comparison between each z-value of the tile to the minimum/maximum z-value generates a difference value. Basic tile information is then stored, and a compressed tile is stored in the z-buffer memory if the difference value is below a first threshold, such that each fragment is represented by a difference value and an indicator bit, to indicate if the difference is from the minimum z-value or the maximum z-value. The basic tile information includes the minimum z-value, and the maximum z-value.
机译:Z缓冲区压缩对于减少内存使用带宽和优化性能可能很有用。这样做的可追踪方法可能是额外的优势,因为有损的z缓冲区压缩方案可能会显着更改显示的对象。 Z-缓冲区压缩单元接收未压缩的图块,该图块包括片段矩阵,每个片段表示一个像素并包括z值。确定瓦片的最小和最大z值,并且瓦片的每个z值与最小/最大z值之间的比较产生差值。然后,存储基本图块信息,并且如果差值低于第一阈值,则将压缩图块存储在z缓冲存储器中,以使每个片段由差值和指示符位表示,以指示差是否为从最小z值或最大z值开始。基本图块信息包括最小z值和最大z值。

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