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System and method for adaptive z-buffer compression in low power GPUS and improved memory operations with performance tracking
System and method for adaptive z-buffer compression in low power GPUS and improved memory operations with performance tracking
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机译:用于低功耗GPU中自适应z缓冲区压缩和具有性能跟踪功能的改进的内存操作的系统和方法
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摘要
Z-buffer compression may be useful for reducing memory usage bandwidth and for performance optimizations. A trackable method of doing the same may be additionally advantageous, as a lossy z-buffer compression scheme may noticeably alter a displayed object. A z-buffer compression unit receives an uncompressed tile, including a matrix of fragments, each representing a pixel and including a z-value. A minimum and maximum z-values of the tile are determined, and a comparison between each z-value of the tile to the minimum/maximum z-value generates a difference value. Basic tile information is then stored, and a compressed tile is stored in the z-buffer memory if the difference value is below a first threshold, such that each fragment is represented by a difference value and an indicator bit, to indicate if the difference is from the minimum z-value or the maximum z-value. The basic tile information includes the minimum z-value, and the maximum z-value.
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