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Techniques for generating dynamic illustrations using principles of animation

机译:使用动画原理生成动态插图的技术

摘要

An animation engine is configured to apply motion amplifiers to sketches received from an end-user in order to create exaggerated, cartoon-style animation. The animation engine receives a sketch input from the end-user as well as a selection of one or more motion amplifiers. The animation engine also receives one or more control sketches that indicate how the selected motion amplifiers are applied to the sketch input. The animation engine projects the sketch input onto a sketch grid to create a sketch element, and then animates the sketch element by deforming the underlying sketch grid based on the control sketches. The animation engine then interpolates the sketch input, based on the deformations of the sketch grid, to animate the sketch. In this manner, the animation engine exposes an intuitive set of tools that allows end-users to easily apply the well-known Principles of Animation.
机译:动画引擎配置为将运动放大器应用于从最终用户接收的草图,以创建夸张的卡通风格的动画。动画引擎接收来自最终用户的草图输入以及一个或多个运动放大器的选择。动画引擎还接收一个或多个控制草图,这些控制草图指示如何将选定的运动放大器应用于草图输入。动画引擎将草图输入投影到草图网格上以创建草图元素,然后通过基于控制草图使基础草图网格变形来对草图元素进行动画处理。然后,动画引擎根据草图网格的变形对草图输入进行插值,以对草图进行动画处理。以这种方式,动画引擎公开了一组直观的工具,这些工具使最终用户可以轻松应用众所周知的动画原理。

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