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Adaptive shading in a graphics processing pipeline

机译:图形处理管道中的自适应阴影

摘要

One embodiment of the present invention includes a parallel processing unit (PPU) that performs pixel shading at variable granularities. For effects that vary at a low frequency across a pixel block, a coarse shading unit performs the associated shading operations on a subset of the pixels in the pixel block. By contrast, for effects that vary at a high frequency across the pixel block, fine shading units perform the associated shading operations on each pixel in the pixel block. Because the PPU implements coarse shading units and fine shading units, the PPU may tune the shading rate per-effect based on the frequency of variation across each pixel group. By contrast, conventional PPUs typically compute all effects per-pixel, performing redundant shading operations for low frequency effects. Consequently, to produce similar image quality, the PPU consumes less power and increases the rendering frame rate compared to a conventional PPU.
机译:本发明的一个实施例包括以可变的粒度执行像素着色的并行处理单元(PPU)。对于在整个像素块上以低频变化的效果,粗阴影单元对像素块中像素的子集执行相关的阴影操作。相反,对于跨像素块以高频率变化的效果,精细阴影单元对像素块中的每个像素执行相关的阴影操作。因为PPU实现了粗略的着色单元和精细的着色单元,所以PPU可以基于每个像素组上变化的频率来调整每个效果的着色率。相比之下,传统的PPU通常按像素计算所有效果,对低频效果执行冗余阴影操作。因此,为了产生相似的图像质量,与传统的PPU相比,PPU消耗更少的功率并提高了渲染帧速率。

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