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Hybrid hierarchy of bounding and grid structures for ray tracing

机译:光线跟踪的边界和网格结构的混合层次结构

摘要

Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
机译:提供了用于执行相交测试以渲染3-D场景的图像的方法和射线追踪单元。可以通过以下方式遍历分层加速结构:根据第一遍历技术遍历分层加速结构的节点的一个或多个上级节点,所述第一遍历技术是深度优先遍历技术;以及根据第二遍历技术遍历所述分级加速结构的一个或多个较低级别的节点,所述第二遍历技术不是深度优先遍历技术。遍历分层加速结构的结果用于渲染3D场景的图像。可以根据空间细分结构来定义加速结构的上层,而可以根据边界体积结构来定义加速结构的下层。

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