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USER-GENERATED CONTENT SYSTEM FOR THE CREATION OF FRIENDS

机译:创建朋友的用户生成的内容系统

摘要

A method and system hosts a game on a collaboration platform to allow playing users to participate in gameplay of the game. The method and system identify a condition of the game that is specified by the creating user of the game and identifies first social interaction criteria for the plurality of playing user. Satisfaction of the condition qualities at least one of the playing users to receive a friend request. The method and system determine that a first social interaction between a first playing user and a second playing user of the plurality of playing users playing the game satisfies the condition of the game. The method and system send the friend request to a first client device of the first playing user inviting the first playing user to establish a friendship with the second playing user on the collaboration platform.
机译:一种方法和系统在协作平台上托管游戏,以允许玩游戏的用户参与游戏的玩法。该方法和系统识别由游戏的创建用户指定的游戏条件,并识别多个玩游戏用户的第一社交互动标准。满足至少一个游戏用户的条件质量以接收朋友请求。该方法和系统确定在玩游戏的多个玩游戏用户中的第一玩游戏用户和第二玩游戏用户之间的第一社交互动满足游戏条件。该方法和系统将好友请求发送到第一玩游戏用户的第一客户端设备,邀请第一玩游戏用户在协作平台上与第二玩游戏用户建立友谊。

著录项

  • 公开/公告号US2020078690A1

    专利类型

  • 公开/公告日2020-03-12

    原文格式PDF

  • 申请/专利权人 ROBLOX CORPORATION;

    申请/专利号US201816127842

  • 发明设计人 DAVID B. BASZUCKI;

    申请日2018-09-11

  • 分类号A63F13/87;

  • 国家 US

  • 入库时间 2022-08-21 11:25:43

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