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AUTOMATIC AND INTERACTIVE ANIMATION DRIVEN BY CHANGE-BASED HEURISTICS

机译:基于变化的启发式自动和交互动画

摘要

Techniques for performing automatic interactive animation by automatically matching objects between multiple artboards, allowing an animator to link multiple artboards in a temporal sequence using time as a trigger and allowing an animator to preview an animation using intuitive drag controls via an input device such as a mouse or touch screen. An automatic animation process is performed by matching objects/nodes between artboards by determining a ranking of similarity between objects based upon a distance metric computed for a set of one or more attributes associated with each object in the artboards. If sufficient match is found, the matched objects can be treated as a single entity to be animated. In another embodiment, dominant direction of movement with respect to the matched objects is determined, and receipt of a drag event (mouse input or touch screen gesture input) in said dominant direction causes a preview of animation of that entity.
机译:通过自动在多个画板之间匹配对象来执行自动交互动画的技术,允许动画制作者使用时间作为触发来按时间顺序链接多个画板,并允许动画制作者通过诸如鼠标之类的输入设备使用直观的拖动控件来预览动画。或触摸屏。通过基于为与画板中的每个对象相关联的一组一个或多个属性而计算的距离度量来确定对象之间的相似性等级,来通过在画板之间匹配对象/节点来执行自动动画处理。如果找到足够的匹配项,则可以将匹配的对象视为要进行动画处理的单个实体。在另一实施例中,确定相对于匹配对象的运动的主导方向,并且在所述主导方向上的拖动事件(鼠标输入或触摸屏手势输入)的接收导致该实体的动画的预览。

著录项

  • 公开/公告号US2020118325A1

    专利类型

  • 公开/公告日2020-04-16

    原文格式PDF

  • 申请/专利权人 ADOBE INC.;

    申请/专利号US201816159672

  • 发明设计人 ANIRUDH SASIKUMAR;ALEXANDER POTEREK;

    申请日2018-10-14

  • 分类号G06T13/80;G06F3/0486;

  • 国家 US

  • 入库时间 2022-08-21 11:24:57

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