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Save Game Load Time Reduction for Cloud Gaming
Save Game Load Time Reduction for Cloud Gaming
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机译:节省减少游戏加载时间的云游戏
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摘要
A cloud gaming system is disclosed. One example includes a game server that is configured to execute video games. The game server provides an interface for a remote client device to interface with the game server and request that games be played by streaming video frames to the remote client device. The game server is located in a first data center. A storage server connected to the game server over a network connection in the first data center. A save data server located in a second data center. Data selection logic of the game server is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game server. The data selection logic is configured to automatically retrieve the save data from the second data center to the first data center upon detecting a session initiation for a user account used via the remote client device. The save data including a current state of game play that represents activity performed during play of a game. The save data is used to render the current state of game play after game logic of the game is loaded for the session initiation.
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