首页> 外国专利> SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE

机译:采用相同的方法,装置和方法来增强比赛或表演中的观众参与度

摘要

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.
机译:本文提出的是一种交互式平台,用于判断事件参与者的活动。该平台包括可下载到移动设备的客户端应用程序。该程序可以包括存储该设备的移动设备标识符(ID),用户ID,用户信息和位置数据的数据库。该应用可以进一步被配置为显示活动的一个或多个事件以及用于从用户接收活动分数的输入。该平台可以另外包括经由通信网络与客户端应用程序连接的服务器系统。服务器系统可以被配置为接收用于客户端程序的移动设备ID,用户ID,用户信息和位置数据,并且还可以被配置为从用户接收分数,并根据以下信息调整分数。确定的关联用户偏见。

著录项

  • 公开/公告号US2020030681A1

    专利类型

  • 公开/公告日2020-01-30

    原文格式PDF

  • 申请/专利权人 FANMOUNTAIN LLC;

    申请/专利号US201916425831

  • 申请日2019-05-29

  • 分类号A63B71/06;H04W4/21;H04W12;H04L29/06;G06Q50;H04L29/08;A63F13/798;A63F13/87;A63F13/828;A63F13/86;G07C13;G06Q30/02;H04L12/58;H04N21/475;

  • 国家 US

  • 入库时间 2022-08-21 11:20:54

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