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SYSTEM AND METHOD OF USING INTERACTIVE GAMES AND TYPING FOR EDUCATION WITH AN INTEGRATED APPLIED NEUROSCIENCE AND APPLIED BEHAVIOR ANALYSIS APPROACH
SYSTEM AND METHOD OF USING INTERACTIVE GAMES AND TYPING FOR EDUCATION WITH AN INTEGRATED APPLIED NEUROSCIENCE AND APPLIED BEHAVIOR ANALYSIS APPROACH
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机译:集成应用神经科学和应用行为分析方法的交互式游戏和打字教育系统和方法
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摘要
A system and method for establishing educational and behavioral advancements in the areas of reading, spelling, phonetics, and typing with novel applications of educational psychology, applied neuroscience, and applied behavioral analysis; this includes novel enhancements in facilitated working memory, visual motor integration, and interhemispheric communication areas of the brain; crucial skill development establishment by means of employing multifaceted visual graphics quickly prompted with whole word matching graphics by means of a 2D and 3D computing keyboard and individualized keyboard letters, fading the whole word prompt, random rotation of those letter choices and letter scrambles comprising a whole word, gradient scaffolding, and fading the randomly rotated letters graphically in computing keyboard format to a blank field without any whole word or letter keyboard graphic prompts; this invention can be implemented in multiple formats, such as printed, games, the display of a computing device, and others.
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