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A computer-implemented method and system for generating a 3D trajectory to a landing location for an air vehicle

机译:一种计算机实现的方法和系统,用于为飞行器生成到着陆位置的3D轨迹

摘要

A system and a method for generating a 3D path from a source to a destination for an aerial vehicle is disclosed. The system comprises several units. A managing unit (102) selects a group of altitude layers including source and destination, generates a 2D horizontal scenario by identifying constraints to avoid at each altitude layer. A path computing unit (104) determines common constraints for the altitude layers of the 2D horizontal scenario and computes a 2D lateral path avoiding common constraints. The managing unit (102) generates a 2D vertical scenario based on a projection of the previously computed 2D lateral path onto the constraints at the altitude layers. The path computing unit (104) computes a 2D vertical path avoiding constraints of the 2D vertical scenario. The managing unit (102) composes 3D waypoints of a conflict-free 3D path according to the 2D lateral path and 2D vertical path.
机译:公开了一种用于为飞行器生成从源到目的地的3D路径的系统和方法。该系统包括几个单元。管理单元(102)选择包括源和目的地的一组海拔层,通过识别要在每个海拔层避开的约束来生成2D水平场景。路径计算单元(104)确定用于2D水平场景的高度层的公共约束,并计算避免公共约束的2D横向路径。管理单元(102)基于先前计算的2D横向路径到海拔层上的约束上的投影来生成2D垂直场景。路径计算单元(104)计算2D垂直路径,避免了2D垂直场景的约束。管理单元(102)根据2D横向路径和2D垂直路径来构成无冲突3D路径的3D航路点。

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