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TECHNIQUES FOR GENERATING STYLIZED QUAD MESHES FROM TRI-MESHES

机译:从三重网格生成样式化的方形网格的技术

摘要

In various embodiments, a stylization subsystem automatically modifies a three-dimensional (3D) object design. In operation, the stylization subsystem generates a simplified quad mesh based on an input triangle mesh that represents the 3D object design, a preferred orientation associated with at least a portion of the input triangle mesh, and mesh complexity constraint(s). The stylization subsystem then converts the simplified quad mesh to a simplified T-spline. Subsequently, the stylization subsystem creases one or more of edges included in the simplified T-spline to generate a stylized T-spline. Notably, the stylized T-spline represents a stylized design that is more convergent with the preferred orientation(s) than the 3D object design. Advantageously, relative to prior art approaches, the stylization subsystem can more efficiently modify the 3D object design to improve overall aesthetics and manufacturability.
机译:在各种实施例中,样式化子系统自动修改三维(3D)对象设计。在操作中,样式化子系统基于表示3D对象设计的输入三角形网格,与输入三角形网格的至少一部分关联的优选方向以及网格复杂性约束,生成简化的四边形网格。然后,样式化子系统将简化的四边形网格转换为简化的T样条。随后,样式化子系统对简化的T样条中包含的一条或多条边进行折痕以生成风格化的T样条。值得注意的是,程式化的T样条曲线代表的程式化设计比3D对象设计更倾向于首选方向。有利地,相对于现有技术的方法,样式化子系统可以更有效地修改3D对象设计以改善整体美观性和可制造性。

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