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MID-AIR HAPTIC TEXTURES

机译:中空触觉纹理

摘要

Described is a method for instilling the haptic dimension of texture to virtual and holographic objects using mid-air ultrasonic technology. A set of features is extracted from imported images using their associated displacement maps. Textural qualities such as the micro and macro roughness are then computed and fed to a haptic mapping function together with information about the dynamic motion of the user's hands during holographic touch. Mid-air haptic textures are then synthesized and projected onto the user's bare hands. Further, mid-air haptic technology enables tactile exploration of virtual objects in digital environments. When a user's prior and current expectations and rendered tactile texture differ, user immersion can break. A study aims at mitigating this by integrating user expectations into the rendering algorithm of mid-air haptic textures and establishes a relationship between visual and mid-air haptic roughness.
机译:描述了一种使用空中超声技术将纹理的触觉维度注入虚拟和全息对象的方法。使用与其相关的置换图从导入的图像中提取出一组特征。然后计算诸如微观粗糙度和宏观粗糙度之类的纹理质量,并将其与全息触摸期间用户手的动态运动有关的信息一起馈送到触觉映射函数。然后合成空中触觉纹理并将其投影到用户的裸手上。此外,空中触觉技术支持在数字环境中对虚拟对象进行触觉探索。当用户的先前和当前期望以及所呈现的触觉纹理不同时,用户的沉浸感可能会破裂。一项研究旨在通过将用户期望集成到空中触觉纹理的渲染算法中来缓解这种情况,并建立视觉和空中触觉粗糙度之间的关系。

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