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REALTIME DYNAMIC MODIFICATION AND OPTIMIZATION OF GAMEPLAY PARAMETERS WITHIN A VIDEO GAME APPLICATION

机译:视频游戏中游戏参数的实时动态修改与优化

摘要

Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment. In addition, the embodiments disclosed herein perform dynamic difficulty adjustments using processes that are more difficult or undetectable by users compared to static and / or existing difficulty adjustment processes. In some embodiments, historical user information may be, for example, expected bounce rate, retention rate, length of time the user is expected to play the game, or the user's prediction of a historical set of users who have previously played the game. It has been used by machine learning systems to generate predictive models that predict the expected duration of game play, such as an indication of game play time. Before or during game play, the predictive model can be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, in some embodiments, the system uses a mapping data store to adjust the difficulty of the game, such as changing the values of one or more gameplay parameters to make parts of the game less difficult, for example. You can decide how to make adjustments dynamically.
机译:本文呈现的实施例包括用于执行动态难度调整的系统和方法。另外,本文公开的实施例使用与静态和/或现有的难度调整过程相比更困难或用户无法检测到的过程来执行动态难度调整。在一些实施例中,历史用户信息可以是例如预期跳出率,保留率,预期用户玩游戏的时间长度,或用户对先前玩过游戏的用户的历史集合的预测。机器学习系统已使用它来生成预测模型,该模型预测游戏的预期持续时间,例如游戏时间的指示。在玩游戏之前或期间,可以将预测模型应用于有关用户的信息,以预测用户的预期玩游戏持续时间。在一些实施例中,基于预期的持续时间,系统使用映射数据存储来调整游戏的难度,例如,改变一个或多个游戏参数的值以使游戏的部分难度降低。您可以决定如何动态进行调整。

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