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Input through context-sensitive collision of objects and hands in virtual reality
Input through context-sensitive collision of objects and hands in virtual reality
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机译:通过虚拟现实中对象和手的上下文相关碰撞进行输入
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摘要
In one aspect, a method and system for receiving input for a virtual user in a virtual environment is described. The input may be based on a plurality of movements performed by a user accessing the virtual environment. Based on the plurality of movements, the method and system may include detecting whether at least a portion of the virtual user is within a threshold distance of a collision area associated with the at least one virtual object. The method and system may also include selecting a collision mode for the virtual user based on at least some and at least one virtual object and dynamically modifying the virtual user based on the selected collision mode.
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