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Input through context-sensitive collision of objects and hands in virtual reality

机译:通过虚拟现实中对象和手的上下文相关碰撞进行输入

摘要

In one aspect, a method and system for receiving input for a virtual user in a virtual environment is described. The input may be based on a plurality of movements performed by a user accessing the virtual environment. Based on the plurality of movements, the method and system may include detecting whether at least a portion of the virtual user is within a threshold distance of a collision area associated with the at least one virtual object. The method and system may also include selecting a collision mode for the virtual user based on at least some and at least one virtual object and dynamically modifying the virtual user based on the selected collision mode.
机译:在一个方面,描述了一种用于在虚拟环境中为虚拟用户接收输入的方法和系统。该输入可以基于由用户访问虚拟环境而执行的多个运动。基于所述多个运动,所述方法和系统可包括检测所述虚拟用户的至少一部分是否在与所述至少一个虚拟对象相关联的碰撞区域的阈值距离内。该方法和系统还可以包括基于至少一些和至少一个虚拟对象为虚拟用户选择冲突模式,以及基于所选择的冲突模式动态地修改虚拟用户。

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