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The method of providing a telepathic game service

机译:提供心灵感应游戏服务的方法

摘要

Regarding a method for providing a telepathic game service, the method for providing a telepathic game service, after determining an appointment place that is not predetermined between a plurality of users as a meeting place, some or all of the plurality of users are moved through the telepath to meet the A first user terminal and a second user terminal, and the first user terminal and the second user, which provide a telepathic game service to meet in a place and transmit problems and answers and hint information to each other by participating in the telepathic game. A telepathic game service providing method comprising a telepathic game server that transmits data in connection with a user terminal and provides the telepathic game service, wherein new appointment time information is input through the first user terminal, and the first user and the second Entering information for determining a new meeting place for a specific place not previously determined between users through the first user terminal, and inputting hint information for guessing the meeting place through the first user terminal Generating a problem for the telepathic game including the appointment time information, the meeting place information, and the hint information, transmitting the problem for the telepathic game to the second user terminal through the telepathic game server, and the telepathic game server Transmitting a question message confirming whether the second user has arrived at the entrance of the meeting place to the second user terminal at a preset reservation time, and the second user terminal does not arrive at the entrance of the meeting place And generating any one of information indicating that the user has failed or information indicating that he has arrived at the entrance of the meeting place, and transmitting it to the first user terminal through the telepathic game server.
机译:关于用于提供心灵感应游戏服务的方法,该用于提供心灵感应游戏服务的方法在确定在多个用户之间未预定的约会地点作为聚会地点之后,将多个用户中的一些或全部移动通过。心灵感应满足A的第一用户终端和第二用户终端,以及第一用户终端和第二用户,它们提供心灵感应游戏服务以在某个地方相遇并通过参与到彼此之间传递问题以及答案和提示信息心灵感应游戏。一种心灵感应游戏服务提供方法,包括:心灵感应游戏服务器,其发送与用户终端有关的数据并提供该心灵感应游戏服务,其中,新的约会时间信息是通过第一用户终端输入的,第一用户和第二输入信息用于通过第一用户终端为用户之间先前未确定的特定地点确定新的聚会地点,并通过第一用户终端输入用于猜测聚会地点的提示信息。产生包括预定时间信息在内的心灵感应游戏问题信息和提示信息,通过心灵感应游戏服务器将心灵感应游戏的问题发送到第二用户终端,并且心灵感应游戏服务器向第二用户终端发送确认第二用户是否已经到达会场入口的问题消息。第二用户终端在预设的预约时间,并且第二用户终端未到达会场的入口,并生成指示用户已失败的信息或指示他已到达会场的入口的信息中的任何一个,并将其发送给第一用户终端通过心灵感应游戏服务器。

著录项

  • 公开/公告号KR102127095B1

    专利类型

  • 公开/公告日2020-06-25

    原文格式PDF

  • 申请/专利权人 LIM JOON SUNG;

    申请/专利号KR20190122687

  • 发明设计人 임준성;

    申请日2019-10-02

  • 分类号A63F13/35;A63F13/45;G06Q50/10;

  • 国家 KR

  • 入库时间 2022-08-21 11:04:21

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