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Audio generation system and method

机译:音频产生系统及方法

摘要

Generating audio for a given location in a virtual environment corresponding to a real environment used for capturing audio content. This is achieved by determining the given location in a virtual environment for which sound is to be generated before identifying sound sources in the virtual environment corresponding to respective sound sources in the real environment. This is followed by generating sounds corresponding to the identified sound sources in dependence upon the relative positions in the virtual environment. The audio is then output. There is a further aspect relating to the capture of audio content for reproduction in a virtual environment corresponding to a real environment. This is achieved by capturing the audio content in the real environment, capturing image content of the real environment and then separating the captured audio into one or more tracks corresponding to one or more sound sources. This is followed by determining the location of the one or more sound sources in the environment.
机译:在与用于捕获音频内容的真实环境相对应的虚拟环境中,为给定位置生成音频。这是通过在识别与真实环境中的各个声源相对应的虚拟环境中的声源之前,确定在虚拟环境中要为其生成声音的给定位置来实现的。随后,根据虚拟环境中的相对位置,生成与标识的声源相对应的声音。然后输出音频。还有一个方面涉及捕获音频内容以在对应于真实环境的虚拟环境中再现。这是通过在真实环境中捕获音频内容,在真实环境中捕获图像内容,然后将捕获的音频分离为与一个或多个声源相对应的一个或多个轨道来实现的。接下来,确定环境中一个或多个声源的位置。

著录项

  • 公开/公告号GB2582991A

    专利类型

  • 公开/公告日2020-10-14

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT INC.;

    申请/专利号GB20190005964

  • 发明设计人 FABIO CAPPELLO;OLIVER HUME;

    申请日2019-04-29

  • 分类号H04S7;G02B27/01;G06F3/01;

  • 国家 GB

  • 入库时间 2022-08-21 10:59:50

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