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Approximate feedback solutions for differential games. Theory and applications

机译:差异化游戏的近似反馈解决方案。理论与应用

摘要

Differential games deal with problems involving multiple players, possibly competing, that influence common dynamics via their actions, commonly referred to as strategies. Thus, differential games introduce the notion of strategic decision making and have a wide range of applications. The work presented in this thesis has two aims. First, constructive approximate solutions to differential games are provided. Different areas of application for the theory are then suggested through a series of examples. Notably, multi-agent systems are identified as a possible application domain for differential game theory. Problems involving multi-agent systems may be formulated as nonlinear differential games for which closed-form solutions do not exist in general, and in these cases the constructive approximate solutions may be useful. The thesis is commenced with an introduction to differential games, focusing on feedback Nash equilibrium solutions. Obtaining such solutions involves solving coupled partial differential equations. Since closed-form solutions for these cannot, in general, be found two methods of constructing approximate solutions for a class of nonlinear, nonzero-sum differential games are developed and applied to some illustrative examples, including the multi-agent collision avoidance problem. The results are extended to a class of nonlinear Stackelberg differential games. The problem of monitoring a region using a team of agents is then formulated as a differential game for which ad-hoc solutions, using ideas introduced previously, are found. Finally mean-field games, which consider differential games with infinitely many players, are considered. It is shown that for a class of mean-field games, solutions rely on a set of ordinary differential equations in place of two coupled partial differential equations which normally characterise the problem.
机译:差异游戏处理涉及多个参与者(可能是竞争者)的问题,这些问题会通过他们的行动(通常称为策略)影响共同动力。因此,差异游戏引入了战略决策的概念,并具有广泛的应用范围。本文提出的工作有两个目的。首先,提供了差分博弈的建设性近似解。然后通过一系列示例提出该理论的不同应用领域。值得注意的是,多智能体系统被确定为差分博弈理论的可能应用领域。涉及多主体系统的问题可以表述为通常不存在闭式解的非线性差分博弈,在这些情况下,构造性近似解可能会有用。本文从介绍差分博弈开始,重点是反馈纳什均衡解。获得这样的解决方案涉及求解耦合的偏微分方程。由于通常无法找到针对这些问题的闭式解,因此开发了两种构造一类非线性,非零和微分对策的近似解的方法,并将其应用于一些示例性示例,包括多主体碰撞避免问题。将结果扩展到一类非线性Stackelberg微分对策。然后,将使用代理团队监视区域的问题公式化为一个差分游戏,使用先前介绍的思想为其找到临时解决方案。最后考虑均场游戏,它考虑了具有无限多玩家的差分游戏。结果表明,对于一类均值博弈,解决方案依赖于一组常微分方程来代替通常表征该问题的两个耦合的偏微分方程。

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    Mylvaganam Thulasi;

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  • 年度 2014
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