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Towards a Framework for Usability Testing of Interactive e-Learning Applications in Cognitive Domains, Illustrated by a Case Study

机译:面向认知域中交互式电子学习应用程序的可用性测试框架,以案例研究为例

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摘要

Testing has been conducted in a controlled usability laboratory on an interactive e-learning application that teaches mathematical skills in a cognitive domain. The study obtained performance measures and identified usability problems, but was focused primarily on using the testing technology to investigate distinguishing aspects of such applications, such as time usage patterns in domains where rapid completion is not necessarily a performance indicator. The paper addresses the issue of what, actually, is meant by ‘usability’ in learning environments. A pilot study identified obstacles and served to enhance the main study. Thinking-aloud on the part of participants provided useful data to support analysis of the performance measures, as can benchmarks and best case measures. Particular attention must be paid to ethical aspects. Features emerging from this study can contribute to a framework for usability testing and usage pattern analysis of interactive e-learning applications in cognitive domains.
机译:测试已在受控可用性实验室中的交互式电子学习应用程序上进行,该应用程序在认知领域教授数学技能。该研究获得了性能指标并确定了可用性问题,但主要侧重于使用测试技术来调查此类应用程序的不同方面,例如快速完成不一定是性能指标的领域中的时间使用模式。该论文解决了学习环境中“可用性”的实际含义。一项初步研究确定了障碍并有助于增强主要研究。参与者的思考能力提供了有用的数据,以支持对绩效指标进行分析,基准和最佳案例指标也是如此。必须特别注意道德方面。这项研究中出现的功能可以为认知领域中的交互式电子学习应用程序的可用性测试和使用模式分析提供一个框架。

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