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Interactive painting : an investigation of interactive art and its introduction into a traditional art practice

机译:互动绘画:对互动艺术的研究及其对传统艺术实践的介绍

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摘要

This practice-based study investigates the application of an individual studio practice, grounded in Painting, to notions of interactive art, and seeks to establish how the interactivity might impact upon the meaning and the affective power of the work. It investigates the current state of interactive art, its ancestry, development and contextualisation, leading up to its presumed current location within New Media. The thesis examines a range of both theoretical and practical artistic research outputs. It investigates interaction models and taxonomies from New Media, and a range of other interactive disciplines, in order to inform the development of successful paradigms for interactivity as a parameter of an emotionally engaging and communicative art. A number of problems are identified in conflicting conceptual models; an emphasis on the technical and behavioural over the visual, and on human- human over viewer-work interaction; an emphasis on the open meaning and the dispersed author undermining notions of intrinsic meaning; and a foregrounding of play, of pleasure, rather than a deep emotional engagement. The practice, supported by comparisons with related practices, peer discussion and viewer feedback, develops a language of small gestures, textures, layers, sounds and behaviours. It develops away from New Media towards an exploration of the specific nature of the computer as painting medium, and identifies specific models which are useful in informing the development of screen-based painting as interactive. It identifies the model of Interactive Painting as a way of conceptualising the work, which is informed by several key models. Firstly, it identifies Elemental Interactivity; intrinsic, related to both the form and the content, an integrated element, in which the work and its behaviour are one. This is supported by models of Intuitive Interaction and Real-World Models, supporting viewer perception of real-world activities, and informed by characteristics of Simplicity (of interaction and process), and by a small scale and intimate kinaesthetic or Gestural Interactivity. The study identifies a successful model in Open-Ended Exploratory Interaction within a Navigable Space, which is informed by the concept of Wholeness, of the interactive artwork as a holistic or integrated object, which behaves. It identifies Interpretive Interaction as a means of building layers into the work and including a model of Making Cognitive Interaction Concrete. This Interpretive Interaction is contrasted by elements of goal-driven or creative interactivity, providing a shifting dynamic and dramaturgy. It identifies this dramaturgy, the use of humour, pace, mood and elements of and surprise as means of producing the important shift between Immersion and Reflection. Finally, the study examines the visual qualities of the medium. Through comparisons between this medium and Painting, it identifies a specificity for a genre of Interactive Painting, as expressive, immersive, rich, imaginative - a dynamic, controllable and Human re-interpretation of old and new media.
机译:这项基于实践的研究调查了以绘画为基础的单个工作室实践在交互艺术概念中的应用,并试图确定交互性如何影响作品的意义和情感力量。它调查了互动艺术的现状,其祖先,发展和环境,从而确定了它在新媒体中的假定位置。本文研究了一系列理论和实践艺术研究成果。它研究了来自New Media以及其他一系列互动学科的互动模型和分类法,目的是指导成功的互动范式的发展,作为情感参与和交流艺术的一个参数。在冲突的概念模型中发现了许多问题。强调视觉上的技术和行为,以及观看者与作品之间的人与人之间的互动;强调开放意义和分散的作者破坏了内在意义的观念;和游戏,娱乐的前景,而不是深深的情感投入。通过与相关实践的比较,同行讨论和观众反馈的支持,该实践发展出一种包含小手势,纹理,层次,声音和行为的语言。它从新媒体发展到对计算机作为绘画媒介的特定性质的探索,并确定了特定的模型,这些模型有助于通知基于屏幕的绘画为交互式绘画的发展。它将交互绘画的模型确定为一种将作品概念化的方法,该模型由几个关键模型提供信息。首先,它确定了元素交互性;内在的,与形式和内容有关的,是一个集成的元素,其中作品及其行为是一个整体。这由直观交互模型和现实世界模型支持,支持观看者对现实世界活动的感知,并以(交互和过程的)简单性特征以及小规模和紧密的动觉或手势交互为基础。这项研究确定了可导航空间内开放式探索性互动的成功模型,该模型以整体性为基础,将互动艺术品作为行为的整体或集成对象进行了建模。它将解释性互动识别为在工作中构建层次的一种手段,并包括使认知互动具体化的模型。这种解释性互动与目标驱动或创造性互动的元素形成鲜明对比,提供了变化的动力和戏剧性。它指出了这种戏剧性,幽默,步调,心情以及惊喜元素的使用,是在沉浸与反思之间产生重要转变的手段。最后,研究检查了介质的视觉品质。通过这种媒介与绘画之间的比较,它确定了一种互动绘画的特殊性,即表现力,身临其境,丰富,富于想象力-一种对新旧媒体的动态,可控和人性的重新诠释。

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