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Distributed graph-based state space generation

机译:基于分布式图形的状态空间生成

摘要

LTSMIN provides a framework in which state space generation can be distributed easily over many cores on a single compute node, as well as over multiple compute nodes. The tool works on the basis of a vector representation of the states; the individual cores are assigned the task of computing all successors of states that are sent to them. In this paper we show how this framework can be applied in the case where states are essentially graphs interpreted up to isomorphism, such as the ones we have been studying for GROOVE. This involves developing a suitable vector representation for a canonical form of those graphs. The canonical forms are computed using a third tool called BLISS. We combined the three tools to form a system for distributed state space generation based on graph grammars. We show that the time performance of the resulting system scales well (i.e., close to linear) with the number of cores. We also report surprising statistics on the memoryudconsumption, which imply that the vector representation used to store graphs in LTSMIN is more compact than the representation used in GROOVE.
机译:LTSMIN提供了一个框架,在该框架中,状态空间生成可以轻松地分布在单个计算节点上的多个内核以及多个计算节点上。该工具基于状态的矢量表示进行工作;分配给各个核心的任务是计算发送给它们的状态的所有后继对象。在本文中,我们展示了如何在状态本质上是解释为同构的图(例如我们一直在为GROOVE研究的图)的情况下应用此框架。这涉及为那些图的规范形式开发合适的矢量表示。使用第三种称为BLISS的工具来计算规范形式。我们结合了这三个工具,形成了基于图文法的分布式状态空间生成系统。我们表明,所得系统的时间性能随核数的增长而很好地扩展(即接近线性)。我们还报告了有关内存消耗的令人惊讶的统计信息,这表明用于在LTSMIN中存储图的矢量表示比GROOVE中使用的表示更紧凑。

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  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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