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Designing new network adaptation and ATM adaptation layers for interactive multimedia applications

机译:为交互式多媒体应用设计新的网络适配和ATM适配层

摘要

Multimedia services, audiovisual applications composed of a combination of discrete and continuous data streams, will be a major part of the traffic flowing in the next generation of high speed networks. The cornerstones for multimedia are Asynchronous Transfer Mode (ATM) foreseen as the technology for the future Broadband Integrated Services Digital Network (B-ISDN) and audio and video compression algorithms such as MPEG-2 that reduce applications bandwidth requirements. Powerful desktop computers available today can integrate seamlessly the network access and the applications and thus bring the new multimedia services to home and business users. Among these services, those based on multipoint capabilities are expected to play a major role.    Interactive multimedia applications unlike traditional data transfer applications have stringent simultaneous requirements in terms of loss and delay jitter due to the nature of audiovisual information. In addition, such stream-based applications deliver data at a variable rate, in particular if a constant quality is required.    ATM, is able to integrate traffic of different nature within a single network creating interactions of different types that translate into delay jitter and loss. Traditional protocol layers do not have the appropriate mechanisms to provide the required network quality of service (QoS) for such interactive variable bit rate (VBR) multimedia multipoint applications. This lack of functionalities calls for the design of protocol layers with the appropriate functions to handle the stringent requirements of multimedia.    This thesis contributes to the solution of this problem by proposing new Network Adaptation and ATM Adaptation Layers for interactive VBR multimedia multipoint services.    The foundations to build these new multimedia protocol layers are twofold; the requirements of real-time multimedia applications and the nature of compressed audiovisual data.    On this basis, we present a set of design principles we consider as mandatory for a generic Multimedia AAL capable of handling interactive VBR multimedia applications in point-to-point as well as multicast environments. These design principles are then used as a foundation to derive a first set of functions for the MAAL, namely; cell loss detection via sequence numbering, packet delineation, dummy cell insertion and cell loss correction via RSE FEC techniques.    The proposed functions, partly based on some theoretical studies, are implemented and evaluated in a simulated environment. Performances are evaluated from the network point of view using classic metrics such as cell and packet loss. We also study the behavior of the cell loss process in order to evaluate the efficiency to be expected from the proposed cell loss correction method. We also discuss the difficulties to map network QoS parameters to user QoS parameters for multimedia applications and especially for video information. In order to present a complete performance evaluation that is also meaningful to the end-user, we make use of the MPQM metric to map the obtained network performance results to a user level. We evaluate the impact that cell loss has onto video and also the improvements achieved with the MAAL.    All performance results are compared to an equivalent implementation based on AAL5, as specified by the current ITU-T and ATM Forum standards.    An AAL has to be by definition generic. But to fully exploit the functionalities of the AAL layer, it is necessary to have a protocol layer that will efficiently interface the network and the applications. This role is devoted to the Network Adaptation Layer.    The network adaptation layer (NAL) we propose, aims at efficiently interface the applications to the underlying network to achieve a reliable but low overhead transmission of video streams. Since this requires an a priori knowledge of the information structure to be transmitted, we propose the NAL to be codec specific.    The NAL targets interactive multimedia applications. These applications share a set of common requirements independent of the encoding scheme used. This calls for the definition of a set of design principles that should be shared by any NAL even if the implementation of the functions themselves is codec specific. On the basis of the design principles, we derive the common functions that NALs have to perform which are mainly two; the segmentation and reassembly of data packets and the selective data protection.    On this basis, we develop an MPEG-2 specific NAL. It provides a perceptual syntactic information protection, the PSIP, which results in an intelligent and minimum overhead protection of video information. The PSIP takes advantage of the hierarchical organization of the compressed video data, common to the majority of the compression algorithms, to perform a selective data protection based on the perceptual relevance of the syntactic information.    The transmission over the combined NAL-MAAL layers shows significant improvement in terms of CLR and perceptual quality compared to equivalent transmissions over AAL5 with the same overhead.    The usage of the MPQM as a performance metric, which is one of the main contributions of this thesis, leads to a very interesting observation. The experimental results show that for unexpectedly high CLRs, the average perceptual quality remains close to the original value. The economical potential of such an observation is very important. Given that the data flows are VBR, it is possible to improve network utilization by means of statistical multiplexing. It is therefore possible to reduce the cost per communication by increasing the number of connections with a minimal loss in quality.    This conclusion could not have been derived without the combined usage of perceptual and network QoS metrics, which have been able to unveil the economic potential of perceptually protected streams.    The proposed concepts are finally tested in a real environment where a proof-of-concept implementation of the MAAL has shown a behavior close to the simulated results therefore validating the proposed multimedia protocol layers.
机译:多媒体服务是由离散和连续数据流的组合组成的视听应用程序,将成为下一代高速网络中流量的主要部分。多媒体的基石是异步传输模式(ATM),可以预见它是未来的宽带集成服务数字网络(B-ISDN)的技术,以及诸如MPEG-2之类的音频和视频压缩算法,可以降低应用程序带宽需求。当今可用的强大台式计算机可以无缝集成网络访问和应用程序,从而为家庭和企业用户带来新的多媒体服务。在这些服务中,基于多点功能的服务有望发挥主要作用。交互式多媒体应用程序不同于传统的数据传输应用程序,由于视听信息的性质,在丢失和延迟抖动方面有严格的同步要求。另外,这种基于流的应用程序以可变的速率传送数据,特别是在需要恒定质量的情况下。 ATM能够在一个网络中集成不同性质的流量,从而创建不同类型的交互,从而转化为延迟抖动和损耗。传统协议层没有适当的机制来为此类交互式可变比特率(VBR)多媒体多点应用程序提供所需的网络服务质量(QoS)。功能的缺乏要求设计具有适当功能的协议层,以处理多媒体的严格要求。通过为交互式VBR多媒体多点服务提出新的网络适应和ATM适应层,本文为解决这一问题做出了贡献。建立这些新的多媒体协议层的基础是双重的。实时多媒体应用程序的要求以及压缩视听数据的性质。在此基础上,我们提出了一套我们认为对于通用多媒体AAL是强制性的设计原则,该AAL能够在点对点以及多播环境中处理交互式VBR多媒体应用程序。这些设计原理随后被用作推导MAAL的第一组功能的基础,即:通过RSE FEC技术通过序列编号,数据包描绘,虚拟信元插入和信元丢失校正进行信元丢失检测。拟议的功能(部分基于某些理论研究)在模拟环境中实施和评估。从网络的角度使用经典指标(如信元和数据包丢失)评估性能。我们还研究了细胞丢失过程的行为,以便评估所提出的细胞丢失校正方法所期望的效率。我们还讨论了将网络QoS参数映射到用于多媒体应用程序(尤其是视频信息)的用户QoS参数的困难。为了提供对最终用户也有意义的完整性能评估,我们利用MPQM指标将获得的网络性能结果映射到用户级别。我们评估了信元丢失对视频的影响以及MAAL所实现的改进。将所有性能结果与当前ITU-T和ATM论坛标准所指定的基于AAL5的等效实施方案进行比较。根据定义,AAL必须是通用的。但是,要充分利用AAL层的功能,必须有一个协议层,可以有效地连接网络和应用程序。该角色专门用于网络适配层。我们提出的网络适应层(NAL)旨在有效地将应用程序连接到底层网络,以实现可靠但低开销的视频流传输。由于这需要对要传输的信息结构有先验知识,因此我们建议NAL是特定于编解码器的。 NAL针对交互式多媒体应用程序。这些应用程序共享一组独立于所使用编码方案的共同要求。这要求定义一组设计原则,即使功能本身的实现是特定于编解码器的,也应由任何NAL共享。根据设计原理,我们得出NAL必须执行的常见功能,主要有两个;数据包的分段和重组以及选择性数据保护。在此基础上,我们开发了MPEG-2专用NAL。它提供了一种可感知的语法信息保护PSIP,从而可以对视频信息进行智能且最小的开销保护。 PSIP利用了大多数压缩算法所共有的压缩视频数据的层次结构,以根据句法信息的感知相关性执行选择性数据保护。与具有相同开销的AAL5上的等效传输相比,组合NAL-MAAL层上的传输在CLR和感知质量方面显示出显着的改进。 MPQM作为性能指标的使用是本文的主要贡献之一,这引起了非常有趣的观察。实验结果表明,对于出乎意料的高CLR,平均感知质量保持接近原始值。这种观察的经济潜力非常重要。假设数据流是VBR,则可以通过统计复用来提高网络利用率。因此,可以通过增加连接数量而以最小的质量损失来降低每次通信的成本。如果不结合使用感知和网络QoS指标,就不可能得出这个结论,它可以揭示感知保护流的经济潜力。最终,所提出的概念在真实环境中进行了测试,在该环境中,MAAL的概念验证实现显示了接近模拟结果的行为,因此验证了所提出的多媒体协议层。

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