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Bubble Ride – A postmortem and my transition from an artist to a game designer.

机译:泡泡之旅–事后调查,我从一名艺术家过渡到一名游戏设计师。

摘要

This thesis project is a reflection of my first game as a game designer, which was entitled Bubble Ride. The game was developed during my time at a company called Xacti Oy, and the team developing this project consisted of 6 persons (myself included). The game was developed for young adults and children, and was designed as a casual game.In this thesis, I will compare the role of game designer to that of a game artist, and discuss how the workflow of game art is different than game design. I was responsible to define the basic gameplay mechanics; game elements, game art and UI design.Below is the Download link:https://itunes.apple.com/us/app/bubble-ride/id662029890?mt=8
机译:该论文项目反映了我作为游戏设计师的第一款游戏,名为《泡泡骑》。该游戏是在我任职于Xacti Oy的公司期间开发的,开发此项目的团队共有6人(包括我自己)。该游戏是为年轻人和儿童开发的,被设计为休闲游戏。在本文中,我将比较游戏设计师和游戏艺术家的角色,并讨论游戏美术的工作流程与游戏设计有何不同。我负责定义基本的游戏玩法机制;游戏元素,游戏美术和用户界面设计。下面是下载链接:https://itunes.apple.com/us/app/bubble-ride/id662029890?mt = 8

著录项

  • 作者

    Adnan Muhammad;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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