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Computing Curvature and Curvature Normals on Smooth Logically Cartesian Surface Meshes

机译:在光滑的逻辑笛卡尔曲面网格上计算曲率和曲率法线

摘要

This thesis describes a new approach to computing mean curvature and mean curvature normals on smooth logically Cartesian surface meshes. We begin by deriving a finite-volume formula for one-dimensional curves embedded in two- or three- dimensional space. We show the exact results on curves for specific cases as well as second-order convergence in numerical experiments. We extend this finite-volume formula to surfaces embedded in three-dimensional space. Exact results are again derived for special cases and second-order convergence is shown numerically for more general cases. We show that our formula for computing curvature is an improvement over using the “cotan” formula on a triangulated quadrilateral mesh and is conceptually much simpler than the formula proposed by Liu et al. (“A discrete scheme of Laplace-Beltrami operator and its convergence over quadrilateral meshes”, Computers and Mathematics with Applications, 2008), and is equivalent in performance.
机译:本文描述了一种在逻辑上笛卡尔曲面网格上计算平均曲率和平均曲率法线的新方法。我们从推导嵌入二维或三维空间中的一维曲线的有限体积公式开始。我们在特定情况下的曲线上显示了精确的结果,并在数值实验中显示了二阶收敛。我们将此有限体积公式扩展到嵌入三维空间中的曲面。对于特殊情况,将再次得出确切结果,对于更一般的情况,将以数字形式显示二阶收敛。我们表明,用于计算曲率的公式是对三角四边形网格上使用“ cotan”公式的改进,并且从概念上讲,它比Liu等人提出的公式简单得多。 (“ Laplace-Beltrami算子的离散方案及其在四边形网格上的收敛性”,《计算机和数学与应用》,2008年),其性能相当。

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    Hutchins John Thomas;

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  • 年度 2013
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