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Developing intelligent agents for training systems that learn their strategies from expert players

机译:开发用于培训系统的智能代理,以从专家玩家那里学习其策略

摘要

Computer-based training systems have become a mainstay in military andprivate institutions for training people how to perform certain complex tasks. Asthese tasks expand in difficulty, intelligent agents will appear as virtual teammatesor tutors assisting a trainee in performing and learning the task. For developingthese agents, we must obtain the strategies from expert players and emulate theirbehavior within the agent. Past researchers have shown the challenges in acquiringthis information from expert human players and translating it into the agent. Asolution for this problem involves using computer systems that assist in the humanexpert knowledge elicitation process. In this thesis, we present an approach fordeveloping an agent for the game Revised Space Fortress, a game representative ofthe complex tasks found in training systems. Using machine learning techniques,the agent learns the strategy for the game by observing how a human expert plays.We highlight the challenges encountered while designing and training the agent inthis real-time game environment, and our solutions toward handling theseproblems. Afterward, we discuss our experiment that examines whether traineesexperience a difference in performance when training with a human or virtualpartner, and how expert agents that express distinctive behaviors affect thelearning of a human trainee. We show from our results that a partner agent thatlearns its strategy from an expert player serves the same benefit as a trainingpartner compared to a programmed expert-level agent and a human partner ofequal intelligence to the trainee.
机译:基于计算机的培训系统已经成为军事和私人机构用来培训人们如何执行某些复杂任务的主要手段。随着这些任务难度的增加,智能特工将作为虚拟队友或辅导员出现,以协助受训人员执行和学习任务。为了开发这些代理,我们必须从专家参与者那里获得策略,并在代理中模拟他们的行为。过去的研究人员已经展示了从专家级玩家那里获取信息并将其转换为代理所面临的挑战。解决该问题的方法涉及使用有助于人类专家知识启发过程的计算机系统。在本文中,我们提出了一种开发游戏Revised Space Fortress的代理的方法,该游戏代表了训练系统中发现的复杂任务。代理使用机器学习技术,通过观察人类专家的玩法来学习游戏策略。我们重点介绍了在这种实时游戏环境中设计和培训代理的过程中遇到的挑战,以及我们针对这些问题的解决方案。之后,我们讨论实验,该实验检查受训人员在与人或虚拟伙伴进行培训时是否表现出差异,以及表达独特行为的专家代理如何影响受训人员的学习。从我们的结果中我们可以看出,与编程的专家级代理和受训者具有同等智力的人工合作伙伴相比,从专家玩家那里学习其策略的合作伙伴代理与培训合作伙伴具有相同的收益。

著录项

  • 作者

    Whetzel Jonathan Hunt;

  • 作者单位
  • 年度 2005
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  • 原文格式 PDF
  • 正文语种 en_US
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