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A mean field game approach to scheduling in cellular systems

机译:蜂窝系统中调度的平均场比赛方法

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摘要

We study auction-theoretic scheduling in cellular networks using the idea ofmean field equilibrium (MFE). Here, agents model their opponents through adistribution over their action spaces and play the best response. The system isat an MFE if this action is itself a sample drawn from the assumeddistribution. In our setting, the agents are smart phone apps that generateservice requests, experience waiting costs, and bid for service from basestations. We show that if we conduct a second-price auction at each basestation, there exists an MFE that would schedule the app with the longest queueat each time. The result suggests that auctions can attain the same desirableresults as queue-length-based scheduling. We present results on the asymptoticconvergence of a system with a finite number of agents to the mean field case,and conclude with simulation results illustrating the simplicity of computationof the MFE.
机译:我们使用平均场平衡(MFE)的概念研究蜂窝网络中的拍卖理论调度。在这里,特工通过分配他们的行动空间来为对手建模,并做出最佳反应。如果此操作本身是从假定分布中抽取的样本,则系统位于MFE。在我们的环境中,代理是智能电话应用,可生成服务请求,体验等待费用并竞标基站的服务。我们表明,如果我们在每个基站进行二次价格拍卖,则存在一个MFE,该MFE可以每次安排具有最长队列的应用程序。结果表明,拍卖可以获得与基于队列长度的调度相同的理想结果。我们给出了具有有限数量的平均场情况下系统的渐近收敛性的结果,并以仿真结果作为结论,说明了MFE计算的简单性。

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