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A mean field game approach to scheduling in cellular systems

机译:蜂窝系统中的平均场博弈调度方法

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We study auction-theoretic scheduling in cellular networks using the idea of mean field equilibrium (MFE). Here, agents model their opponents through a distribution over their action spaces and play the best response. The system is at an MFE if this action is itself a sample drawn from the assumed distribution. In our setting, the agents are smart phone apps that generate service requests, experience waiting costs, and bid for service from base stations. We show that if we conduct a second-price auction at each base station, there exists an MFE that would schedule the app with the longest queue at each time. The result suggests that auctions can attain the same desirable results as queue-length-based scheduling. We present results on the asymptotic convergence of a system with a finite number of agents to the mean field case, and conclude with simulation results illustrating the simplicity of computation of the MFE.
机译:我们使用平均场平衡(MFE)的概念研究蜂窝网络中的拍卖理论调度。在这里,特工通过在他们的行动空间上进行分配来模拟对手并发挥最佳的反应。如果此操作本身是从假定分布中抽取的样本,则系统处于MFE。在我们的环境中,代理是智能电话应用程序,可生成服务请求,体验等待费用以及从基站竞标服务。我们表明,如果我们在每个基站进行二次价格拍卖,那么就会存在一个MFE,该MFE可以每次安排具有最长队列的应用程序。结果表明拍卖可以达到与基于队列长度的调度相同的理想结果。我们给出了具有有限数量的平均场情况的系统的渐近收敛性的结果,并以仿真结果作了总结,该仿真结果说明了MFE的计算简单性。

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