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Control of multiclass queueing systems with abandonments and adversarial customers

机译:控制具有遗弃和敌对客户的多类排队系统

摘要

This thesis considers the defensive surveillance of multiple public areas which are the open, exposed targets of adversarial attacks. We address the operational problem of identifying a real time decision-making rule for a security team in order to minimise the damage an adversary can inflict within the public areas. We model the surveillance scenario as a multiclass queueing system with customer abandonments, wherein the operational problem translates into developing service policies for a server in order to minimise the expected damage an adversarial customer can inflict on the system. We consider three different surveillance scenarios which may occur in realworld security operations. In each scenario it is only possible to calculate optimal policies in small systems or in special cases, hence we focus on developing heuristic policies which can be computed and demonstrate their effectiveness in numerical experiments. In the random adversary scenario, the adversary attacks the system according to a probability distribution known to the server. This problem is a special case of a more general stochastic scheduling problem. We develop new results which complement the existing literature based on priority policies and an effective approximate policy improvement algorithm. We also consider the scenario of a strategic adversary who chooses where to attack. We model the interaction of the server and adversary as a two-person zero-sum game. We develop an effective heuristic based on an iterative algorithm which populates a small set of service policies to be randomised over. Finally, we consider the scenario of a strategic adversary who chooses both where and when to attack and formulate it as a robust optimisation problem. In this case, we demonstrate the optimality of the last-come first-served policy in single queue systems. In systems with multiple queues, we develop effective heuristic policies based on the last-come first-served policy which incorporates randomisation both within service policies and across service policies.
机译:本文考虑了对多个公共区域的防御性监视,这些区域是对抗性攻击的公开,公开目标。我们解决了为安全团队确定实时决策规则的操作问题,以最大程度减少对手在公共区域可能造成的损害。我们将监视场景建模为具有客户遗弃的多类排队系统,其中,运营问题转化为为服务器开发服务策略,以最大程度减少敌对客户可能对系统造成的预期损害。我们考虑了现实安全操作中可能发生的三种不同的监视方案。在每种情况下,只能在小型系统或特殊情况下计算最佳策略,因此,我们专注于开发可计算的启发式策略,并在数值实验中证明其有效性。在随机对手的情况下,对手会根据服务器已知的概率分布来攻击系统。此问题是更一般的随机调度问题的特例。我们开发新的结果,以基于优先级策略和有效的近似策略改进算法来补充现有文献。我们还考虑了战略对手选择攻击地点的情况。我们将服务器和对手的交互建模为两个人的零和游戏。我们基于迭代算法开发了一种有效的启发式算法,该算法填充了一小组要随机分配的服务策略。最后,我们考虑了一个战略对手的场景,他选择了在何时何地进行攻击,并将其表述为强大的优化问题。在这种情况下,我们证明了单队列系统中后来先服务策略的最优性。在具有多个队列的系统中,我们基于后到先服务的策略开发有效的启发式策略,该策略将随机化纳入服务策略内和跨服务策略。

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    James Terry;

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  • 年度 2016
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