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Hybrid computational phantoms of the male and female newborn patient: NURBS-based whole-body models

机译:男女新生儿混合计算模型:基于NURBS的全身模型

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Anthropomorphic computational phantoms are computer models of the human body for use in the evaluation of dose distributions resulting from either internal or external radiation sources. Currently, two classes of computational phantoms have been developed and widely utilized for organ dose assessment: ( 1) stylized phantoms and ( 2) voxel phantoms which describe the human anatomy via mathematical surface equations or 3D voxel matrices, respectively. Although stylized phantoms based on mathematical equations can be very flexible in regard to making changes in organ position and geometrical shape, they are limited in their ability to fully capture the anatomic complexities of human internal anatomy. In turn, voxel phantoms have been developed through image- based segmentation and correspondingly provide much better anatomical realism in comparison to simpler stylized phantoms. However, they themselves are limited in defining organs presented in low contrast within either magnetic resonance or computed tomography images-the two major sources in voxel phantom construction. By definition, voxel phantoms are typically constructed via segmentation of transaxial images, and thus while fine anatomic features are seen in this viewing plane, slice- to- slice discontinuities become apparent in viewing the anatomy of voxel phantoms in the sagittal or coronal planes. This study introduces the concept of a hybrid computational newborn phantom that takes full advantage of the best features of both its stylized and voxel counterparts: flexibility in phantom alterations and anatomic realism. Non- uniform rational B- spline ( NURBS) surfaces, a mathematical modeling tool traditionally applied to graphical animation studies, was adopted to replace the limited mathematical surface equations of stylized phantoms. A previously developed whole- body voxel phantom of the newborn female was utilized as a realistic anatomical framework for hybrid phantom construction. The construction of a hybrid phantom is performed in three steps: polygonization of the voxel phantom, organ modeling via NURBS surfaces and phantom voxelization. Two 3D graphic tools, 3D-DOCTOR (TM) and Rhinoceros (TM), were utilized to polygonize the newborn voxel phantom and generate NURBS surfaces, while an in-house MATLAB (TM) code was used to voxelize the resulting NURBS model into a final computational phantom ready for use in Monte Carlo radiation transport calculations. A total of 126 anatomical organ and tissue models, including 38 skeletal sites and 31 cartilage sites, were described within the hybrid phantom using either NURBS or polygon surfaces. A male hybrid newborn phantom was constructed following the development of the female phantom through the replacement of female- specific organs with male-specific organs. The outer body contour and internal anatomy of the NURBS-based phantoms were adjusted to match anthropometric and reference newborn data reported by the International Commission on Radiological Protection in their Publication 89. The voxelization process was designed to accurately convert NURBS models to a voxel phantom with minimum volumetric change. A sensitivity study was additionally performed to better understand how the meshing tolerance and voxel resolution would affect volumetric changes between the hybrid- NURBS and hybrid- voxel phantoms. The male and female hybrid- NURBS phantoms were constructed in a manner so that all internal organs approached their ICRP reference masses to within 1%, with the exception of the skin (- 6. 5% relative error) and brain (- 154% relative error). Both hybrid- voxel phantoms were constructed with an isotropic voxel resolution of 0.663 mm - equivalent to the ICRP 89 reference thickness of the newborn skin ( dermis and epidermis). Hybrid- NURBS phantoms used to create their voxel counterpart retain the non- uniform scalability of stylized phantoms, while maintaining the anatomic realism of segmented voxel phantoms with respect
机译:拟人化计算体模是人体计算机模型,用于评估内部或外部辐射源产生的剂量分布。当前,已经开发了两种类型的计算体模并广泛用于器官剂量评估:(1)程式化体模和(2)体素体模,它们分别通过数学表面方程或3D体素矩阵描述人体解剖结构。尽管基于数学方程式的程式化体模在改变器官位置和几何形状方面可以非常灵活,但是它们完全捕获人体内部解剖结构复杂性的能力有限。反过来,体素体模已经通过基于图像的分割得到了发展,并且与更简单的风格化体模相比,相应地提供了更好的解剖真实感。但是,它们自身在定义在磁共振或计算机断层扫描图像中以低对比度呈现的器官方面受到限制,这是体素体模构造中的两个主要来源。根据定义,体素体模通常是通过对跨轴图像进行分割来构造的,因此,尽管在该观察平面中可以看到精细的解剖特征,但在矢状或冠状平面中观察体素体模的解剖结构时,切片间的不连续性变得明显。这项研究引入了混合计算新生儿体模的概念,该概念充分利用了其程式化体素和体素对应体的最佳功能:体模更改和解剖现实性的灵活性。传统上应用于图形动画研究的数学建模工具非均匀有理B样条曲线(NURBS)曲面被用来代替程式化模型的有限数学曲面方程。先前开发的新生儿女性全身体素体模被用作混合体模构建的现实解剖学框架。混合体模的构建分三个步骤进行:体素体模的多边形化,通过NURBS表面进行器官建模以及体素体素化。利用两个3D图形工具3D-DOCTOR(TM)和Rhinoceros(TM)对新生体素体模进行多边形处理并生成NURBS曲面,而内部MATLAB(TM)代码用于将生成的NURBS模型体素化为一个N​​URBS模型。最终的计算模型已准备好用于蒙特卡洛辐射传输计算。使用NURBS或多边形表面在混合体模内描述了总共126个解剖器官和组织模型,包括38个骨骼部位和31个软骨部位。通过将女性特定器官替换为男性特定器官,随着女性幻影的发展,构建了男性杂种新生体模。调整了基于NURBS的体模的外部轮廓和内部解剖结构,以匹配国际放射防护委员会在其出版物89中报告的人体测量学和参考新生儿数据。体素化过程旨在将NURBS模型准确地转换为体素体模。最小体积变化。另外进行了敏感性研究,以更好地了解啮合公差和体素分辨率如何影响混合NURBS和混合体素体模之间的体积变化。男性和女性杂种NURBS体模的构建方式应使所有内部器官的ICRP参考质量均达到1%以内,但皮肤(-6.相对误差为5%)和大脑(-154%相对误差)除外错误)。两种混合体素体模均以0.663 mm的各向同性体素分辨率构建-相当于新生儿皮肤(真皮和表皮)的ICRP 89参考厚度。用于创建体素副本的混合NURBS体模保留了程式化体模的非均匀可伸缩性,同时保持了分段体素体模在解剖学上的真实性

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