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Manipulating Games by Sharing Information

机译:通过共享信息操纵游戏

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We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the values of which are not directly accessible to players; the players have their own beliefs about these variables, and make decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the values of some environment variables; the effect of an announcement is the modification of the beliefs of the players who hear the announcement so that they accurately reflect the values of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.
机译:我们通过通讯解决了操纵游戏的问题。在我们考虑的特定设置(布尔游戏的一种变体)中,我们假设存在一组环境变量,玩家无法直接访问其值;玩家对这些变量有自己的信念,并根据这些信念来决定要执行的动作。我们认为的交流采取了关于某些环境变量值的(真实的)公告形式。公告的效果是修改了听到公告的玩家的信念,以便他们准确反映公告变量的值。通过适当地选择公告,可以使游戏远离某些结果而转向其他结果。我们特别关注稳定问题:发布公告,将游戏从没有稳定状态转变为具有稳定配置的游戏。

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