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Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers

机译:Evolvable Agent,一种用于分布式进化计算的细粒度方法:走向对等计算领域

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In this work we propose a fine grained approach with self-adaptive migration rate for distributed evolutionary computation. Our target is to gain some insights on the effects caused by communication when the algorithm scales. To this end, we consider a set of basic topologies in order to avoid the overlapping of algorithmic effects between communication and topological structures. We analyse the approach viability by comparing how solution quality and algorithm speed change when the number of processors increases and compare it with an Island model based implementation. A finer-grained approach implies a better chance of achieving a larger scalable system; such a feature is crucial concerning large-scale parallel architectures such as peer-to-peer systems. In order to check scalability, we perform a threefold experimental evaluation of this model: first, we concentrate on the algorithmic results when the problem scales up to eight nodes in comparison with how it does following the Island model. Second, we analyse the computing time speedup of the approach while scaling. Finally, we analyse the network performance with the proposed self-adaptive migration rate policy that depends on the link latency and bandwidth. With this experimental setup, our approach shows better scalability than the Island model and a equivalent robustness on the average of the three test functions under study.
机译:在这项工作中,我们提出了一种具有自适应迁移率的细粒度方法,用于分布式进化计算。我们的目标是对算法扩展时由通信引起的影响有一些了解。为此,我们考虑了一组基本拓扑,以避免通信和拓扑结构之间的算法效果重叠。通过比较当处理器数量增加时解决方案质量和算法速度如何变化,并将其与基于Island模型的实现进行比较,我们分析了方法的可行性。细粒度的方法意味着有更大的机会实现更大的可伸缩系统。对于诸如点对点系统之类的大规模并行体系结构,此功能至关重要。为了检查可伸缩性,我们对该模型进行了三方面的实验评估:首先,与遵循Island模型的问题相比,当问题扩展到八个节点时,我们专注于算法结果。其次,我们在缩放时分析了该方法的计算时间加速。最后,我们使用建议的自适应迁移率策略来分析网络性能,该策略取决于链路延迟和带宽。通过这种实验设置,我们的方法显示出比Island模型更好的可扩展性,并且在研究的三个测试函数的平均值上具有同等的鲁棒性。

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