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Distributed steady-state simulation of telecommunication networks with self-similar teletraffic

机译:具有自相似电信量的电信网络的分布式稳态仿真

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Recent measurement studies of teletraffic data in modern telecommunication networks have shown that self-similar processes may provide better models of teletraffic than Poisson processes. If this is not taken into account, it can lead to inaccurate conclusions about performance of telecommunication networks. We show how arrival processes with self-similar input influences the run-length of a distributed steady-state simulation of queueing systems in telecommunication networks. For this purpose, the simulation run-length of SSM/M/l/∞ queueing systems in the method based on the batch means, conducted for estimating steady-state mean waiting times is compared with the results obtained from simulations of M/M/1/∞ queueing systems when a single processor and multiple processors are used. We also investigate speedup conducted stochastic simulation of SSM/M/l/∞ queueing systems on multiple processors under a scenario of distributed stochastic simulation known as MRIP (Multiple Replications In Parallel) in a local area network (LAN) environment on Solaris operating system. We show that, assuming self-similar inter-event processes (i.e., SSM/M/1/∞ queueing systems), many more observations are required to obtain the final simulation results with a required precision, as the value of the Hurst parameter H increases, than when assuming Poisson models, exhibiting short-range dependence (i.e., M/M/1/∞ queueing systems) on a single processor and multiple processors. Our results show that the time for collecting many numbers of observations under the MRIP scenario is clearly reduced as traffic intensity and the value of the Hurst parameter increase, and as the engaged processor increases one to four. In particular, the value of H influences much more the speedup than traffic intensity and the engaged processor.
机译:现代电信网络中对电信数据的最新测量研究表明,自相似过程可能比泊松过程提供更好的电信模型。如果不考虑这一点,则可能导致有关电信网络性能的错误结论。我们展示了具有自相似输入的到达过程如何影响电信网络中排队系统的分布式稳态仿真的运行长度。为此,将用于估计稳态平均等待时间的基于批处理方法的SSM / M / l /∞排队系统的模拟运行长度与从M / M /使用单个处理器和多个处理器时的1 /∞排队系统。我们还研究了在Solaris操作系统的局域网(LAN)环境中,在称为MRIP(并行多重复制)的分布式随机模拟情况下,在多个处理器上对SSM / M / l /∞排队系统进行的加速随机模拟。我们表明,假设自相似的事件间过程(即SSM / M / 1 /∞排队系统),则需要更多的观察才能获得具有所需精度的最终模拟结果,作为Hurst参数H的值与假设Poisson模型时相比,它增加了一个处理器和多个处理器的短程依赖性(即M / M / 1 /∞排队系统)。我们的结果表明,随着流量强度和Hurst参数值的增加,以及使用的处理器增加1到4,在MRIP场景下收集大量观测值的时间明显减少。特别是,H的值对速度的影响远比流量强度和处理器投入的影响大。

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