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A Study of Optimal Viewing Distance in an AS3D Display

机译:AS3D显示器中最佳观看距离的研究

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摘要

Optimal Viewing Distance (OVD) is a basic and important auto-stereoscopic 3D (AS3D) display characteristic. A number of studies, especially in the 3D display design and metrology fields, have mentioned this item for a long time. Unfortunately, there have been few theoretical and empirical studies on OVD. In this paper, we study OVD based on designer's formula, and geometrical and ray tracing approaches are applied to the simulation and measured data. We find that the OVD no more exist in practical cases, and we suggest the thought OVD should be modified by designated eye position (DEP).
机译:最佳观看距离(OVD)是基本且重要的自动立体3D(AS3D)显示特征。长期以来,许多研究(尤其是在3D显示器设计和计量领域中)都提到了该项目。不幸的是,关于OVD的理论和实证研究很少。在本文中,我们基于设计者的公式研究OVD,并将几何和光线跟踪方法应用于仿真和测量数据。我们发现在实际情况下OVD不再存在,我们建议应该通过指定的眼位(DEP)修改OVD。

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