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Parallelization of game theoretic centrality algorithms

机译:博弈论中心算法的并行化

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Communication has become a lot easier with the advent of easy and cheap means of reaching people across the globe. This has allowed the development of large networked communities and, with the technology available to track them, has opened up the study of social networks at unprecedented scales. This has necessitated the scaling up of various network analysis algorithms that have been proposed earlier in the literature. While some algorithms can be readily adapted to large networks, in many cases the adaptation is not trivial. In this work, we explore the scaling up of a class of node centrality algorithms based on cooperative game theory. These were proposed earlier as an efficient alternatives to traditional measure of information diffusion centrality. We present here distributed versions of these algorithms in a Map-Reduce framework, currently the most popular distributed computing paradigm. We empirically demonstrate the scaling behavior of our algorithm on very large synthetic networks thereby establishing the utility of these methods in settings such as online social networks.
机译:随着便捷,廉价的方式接触全球人们的交流,交流变得更加容易。这使大型网络社区得以发展,并借助可追踪的技术,以前所未有的规模开辟了对社交网络的研究。这就需要扩大文献中较早提出的各种网络分析算法。尽管某些算法可以很容易地适用于大型网络,但在许多情况下,这种适应并非易事。在这项工作中,我们探索了基于合作博弈理论的一类节点中心性算法的扩展。较早提出这些方法,作为传统方法来衡量信息扩散中心性的有效替代方法。我们在Map-Reduce框架(目前最流行的分布式计算范例)中展示这些算法的分布式版本。我们通过经验证明了我们的算法在非常大的综合网络上的缩放行为,从而在诸如在线社交网络等环境中建立了这些方法的实用性。

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