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Designing gaming simulations for the assessment of group decision support systems in emergency response

机译:设计游戏模拟以评估突发事件中的群体决策支持系统

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摘要

In very low-frequency, high-consequence events such as earthquakes or those resulting from malfunctions at commercial nuclear power generating facilities, a group or individual's prior experience with crisis events will certainly influence judgments and behavior. Written plans and procedures have been shown to serve valuable purposes in training new organizations, individuals, and public officials for responding to these events. It has been demonstrated repeatedly that when emergency operations are conducted in accordance with existing plans, reaction time is reduced and coordination is improved, with fewer casualties and reduced economic damage as results. Such plans and procedures provide a normative model for simulation scenarios in the context of education and training activities. Simulations can also provide a field laboratory for evaluation of new technologies for training in operational decision-making. The purpose of this paper is to report on the design and use of a gaming simulation as a means of assessing one group decision support system (GDSS) for emergency response. The paper reviews related past work and focuses on our recent experience in conducting quasi-experiments to assess Emergency Management imPROViser (EMPROV), a GDSS for improvisation in emergency response operations. The process of designing a gaming simulation, determining the experimental protocol and coordinating the gaming sessions with emergency response personnel from the Port of Rotterdam will be described. Finally, the paper concludes with suggestions on how to improve the benefit of gaming simulations for training and operation
机译:在诸如地震之类的低频率,高后果的事件中,或者是由商业核发电设施故障引起的那些事件,一群人或个人对危机事​​件的先前经验无疑会影响判断和行为。书面计划和程序在培训新的组织,个人和公职人员应对这些事件方面发挥了重要作用。反复证明,按照现有计划进行紧急行动,可以减少反应时间并改善协调,从而减少人员伤亡并减少经济损失。这样的计划和程序为教育和培训活动中的模拟场景提供了规范模型。模拟还可以为实地实验室提供评估新技术的知识,以进行操作决策培训。本文的目的是报告游戏模拟的设计和使用,以此作为评估一个群体决策支持系统(GDSS)进行应急的一种手段。本文回顾了过去的相关工作,并重点介绍了我们最近在进行准实验以评估紧急管理改进程序(EMPROV)(即用于应急响应操作的GDSS)方面的经验。将描述设计游戏模拟,确定实验协议以及与来自鹿特丹港的应急人员协调游戏会话的过程。最后,本文最后提出有关如何提高游戏模拟对培训和运营的好处的建议

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