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A new 3-D pursuit-evasion differential game between two bank-to-turn airborne vehicles

机译:两辆转弯的空中载具之间的新型3-D追逃逃避游戏

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The differential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a 'Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer, but also the evader is modelled as a bank-to-turn curvature-bound vehicle. Thus, the complexity of the game is increased, and it also turns out to be a more realistic case of spatial pursuit-evasion. The results of this paper may be considered as a first attempt towards the generalization of Isaacs' classical 'Game of Two Cars' for a genuine 3-D pursuit-evasion encounter.
机译:快速的转弯追击者(具有有限的曲率)与速度较慢但机动性强的逃避者(具有无限的转弯速率)之间的3D遭遇差动游戏已作为“同类游戏”解决,并在作者的一些早期论文。在本文中,不仅将追随者建模,而且将逃避者建模为从转弯到转弯的约束车辆。因此,增加了游戏的复杂性,并且这也证明是逃避空间追逐的更现实的情况。本文的结果可能被认为是对以撒真正的“ 3D追击”遭遇进行概括的以撒经典“两辆汽车的游戏”的尝试。

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