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Vector iterative algorithm for the design of diffractive optical elements applied to uniform illumination

机译:用于均匀照明的衍射光学元件设计的矢量迭代算法

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摘要

A vector angular-spectrum iterative algorithm for the design of diffractive optical elements to produce uniform illumination is described. In the algorithm, the beam polarization is related to a unit wave vector and a random mixture of intensity is used for super-Gaussian beam shaping. The simulated results show that ~95.3% of the incident energy has converged into the desired region. The greatest profile error and the mean-square error of intensity fitted to the corresponding parameters of the 100th-power super-Gaussian function are approximately 8×10~(-4) and 3.5×10~(-3), respectively.
机译:描述了用于衍射光学元件设计以产生均匀照明的矢量角谱迭代算法。在该算法中,光束偏振与单位波矢量有关,强度的随机混合用于超高斯光束整形。仿真结果表明,约95.3%的入射能量已经收敛到所需区域。与第100次幂高斯函数的相应参数拟合的最大轮廓误差和强度的均方误差分别约为8×10〜(-4)和3.5×10〜(-3)。

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