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Developing the Serious Games potential in nursing education

机译:开发护理教育中的严肃游戏潜力

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Shortened hospital stays, high patient acuity and technological advances demand that nurses increasingly make decisions under conditions of uncertainty and risk (Ebright et al., 2003). With rising trends towards out-patient care, nurses will need to perform complex problem-solving within a dynamic and changing environment for which there is not one clear solution (Schofield et al., 2010; Wolff et al., 2009). The development of sharp clinical reasoning skills, as well as skills in detection, monitoring, investigation and evaluation are therefore essential (Aitken et al., 2002). Yet few nursing students have long-term exposure to home-care and community situations. This is primarily due to scarce human resources and the time-consuming requirements of student supervision (Duque et al., 2008). When students are given the opportunity to experience home-care or community visits these tend to be unstructured leading to wide variations in their competencies. New pedagogical tools are needed to adequately and consistently prepare nurses for the skills they will need to care for patients outside acute care settings.Advances in Information and Communications Technologies (ICT) offer an opportunity to explore innovative pedagogical solutions that could help students develop these skills in a safe environment. A three-phased project is underway that aims to create and test a Serious Game to improve nurses' clinical reasoning and detection skills in home-care and community settings. The first phase of this project involves the development of a scenario, the game engine and the graphic design and will be the focus of this paper. The second and third phases will test the Serious Game as an educational intervention and will be reported in subsequent papers.
机译:缩短住院时间,提高患者的敏锐度和技术进步要求护士在不确定性和风险条件下越来越多地做出决定(Ebright等,2003)。随着门诊护理趋势的不断发展,护士将需要在一个动态且变化多端的环境中执行复杂的问题解决方案,而对于这一问题还没有一个明确的解决方案(Schofield等,2010; Wolff等,2009)。因此,发展敏锐的临床推理技能以及检测,监测,研究和评估技能必不可少(Aitken等,2002)。然而,很少有护理专业的学生能够长期接触家庭护理和社区情况。这主要是由于人力资源匮乏以及学生监督的耗时要求(Duque等,2008)。当学生有机会体验家庭护理或社区访问时,这些往往是无组织的,从而导致他们的能力差异很大。需要新的教学工具,以使护士充分而持续地为护士提供必要的技能,以帮助他们护理急诊场所以外的患者。信息通信技术(ICT)的发展为探索创新的教学方法提供了机会,可以帮助学生发展这些技能在安全的环境中。正在进行一个分为三个阶段的项目,旨在创建和测试“严肃游戏”,以提高护士在家庭护理和社区环境中的临床推理和检测技能。该项目的第一阶段涉及场景的开发,游戏引擎和图形设计,这将是本文的重点。第二阶段和第三阶段将对“严肃游戏”进行测试,以作为一项教育干预措施,并将在随后的论文中进行报道。

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