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Analysis of the dart game - walking into doubles and optimal aiming locations

机译:飞镖游戏分析-进入双打和最佳瞄准位置

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In this study a Gaussian distribution is used to model the randomness of darts. With this model, the optimal aiming location and optimal segment can be determined where a dart player should aim in order to expect the highest score. Where the optimal aiming location is depends on the accuracy (skill) of the dart player, which is represented by the standard deviation, a, from the Gaussian distribution. This study has developed an easy method to estimate the (average) o of a dart player. Also, a certain technique to finish a leg called "walking into a double" has been investigated for different values of a, and it has been proved that this technique can significantly increase the chance of successfully finishing a leg in the last turn. Finally, the average a of dart players can be used to rank them based on their average accuracy. This paves the way for a new handicap system in the game of darts.
机译:在这项研究中,使用高斯分布来模拟飞镖的随机性。使用此模型,可以确定最佳飞镖位置和最佳分段,以达到最高得分的目标。最佳瞄准位置的位置取决于飞镖运动员的准确性(技巧),该准确性由与高斯分布的标准偏差a表示。这项研究已经开发出一种简便的方法来估算飞镖运动员的(平均)o。另外,对于a的不同值,已经研究了一种完成腿的称为“步入双腿”的技术,并且已经证明该技术可以显着增加在最后一圈成功完成腿的机会。最后,飞镖选手的平均成绩可以根据他们的平均准确度进行排名。这为飞镖游戏中的新障碍系统铺平了道路。

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