首页> 外文期刊>Canadian Geotechnical Journal >Pierre3D: a 3D stochastic rockfall simulator based on random ground roughness and hyperbolic restitution factors
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Pierre3D: a 3D stochastic rockfall simulator based on random ground roughness and hyperbolic restitution factors

机译:Pierre3D:基于随机地面粗糙度和双曲线恢复因子的3D随机落石模拟器

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摘要

The use of dynamic computational methods has become indispensable for addressing problems related to rockfall hazard. Although a number of models with various degrees of complexity are available, model parameters are rarely calibrated against observations from rockfall experiments. A major difficulty lies in reproducing the apparent randomness of the impact process related to both ground and block irregularities. Calibration of rigorous methods capable of explicitly modeling trajectories and impact physics of irregular blocks is difficult, as parameter spaces become too vast and the quality of model input and observation data are insufficient. The model presented here returns to the simple "lumped-mass" approach and simulates the characteristic randomness of rockfall impact as a stochastic process. Despite similarities to existing approaches, the model presented here incorporates several novel concepts: (i) ground roughness and particle roughness are represented as a random change of slope angle at impact; (ii) lateral deviations of rebound direction from the trajectory plane at impact are similarly accounted for by perturbing the ground orientation laterally, thus inducing scatter of run-out directions; and (iii) a hyperbolic relationship connects restitution factors to impact deformation energy. With these features, the model is capable of realistically accounting for the influence of particle mass on dynamic behaviour. The model only requires four input parameters, rendering it flexible for calibration against observed datasets. In this study, we calibrate the model against observations from the rockfall test site at Vaujany in France. The model is able to reproduce observed distributions of velocity, jump heights, and runout at observation points. In addition, the spatial distribution of the trajectories and landing points has been successfully simulated. Different parameter sets have been used for different ground materials such as an avalanche channel, a forest road, and a talus cone. Further calibration of the new model against a range of field datasets is essential. This study is part of an extensive calibration program that is still in progress at this first presentation of the method, and focuses on fine-tuning the details of the stochastic process implemented both in two-dimensional (2D) and three-dimensional (3D) versions of the model.
机译:动态计算方法的使用对于解决与崩塌危险有关的问题已变得不可或缺。尽管可以使用许多具有不同程度复杂性的模型,但是很少根据落石实验的观察结果对模型参数进行校准。一个主要的困难在于再现与地面和区块不规则相关的冲击过程的表面随机性。由于参数空间变得过大且模型输入和观测数据的质量不足,因此难以对能够显式建模轨迹和撞击不规则块的物理方法进行严格的校准。这里介绍的模型返回到简单的“集总质量”方法,并模拟了随机过程中落石冲击的特征随机性。尽管与现有方法有相似之处,但这里提出的模型包含了几个新颖的概念:(i)地面粗糙度和颗粒粗糙度表示为冲击时倾斜角的随机变化; (ii)撞击时回弹方向相对于弹道平面的横向偏差也可以通过横向扰动地面方向来解决,从而引起跳动方向的分散; (iii)双曲线关系将恢复因素连接到影响变形能。通过这些功能,该模型能够现实地考虑颗粒质量对动态行为的影响。该模型仅需要四个输入参数,因此可以灵活地针对观察到的数据集进行校准。在这项研究中,我们根据法国Vaujany的落石试验场的观测值对模型进行了校准。该模型能够重现观察点处速度,跳跃高度和跳动的观察分布。另外,已经成功地模拟了轨迹和着陆点的空间分布。不同的参数集已用于不同的地面材料,例如雪崩通道,林道和距骨锥。必须针对一系列现场数据集进一步对新模型进行校准。这项研究是广泛的校准程序的一部分,该方法在首次展示该方法时仍在进行中,其重点是微调以二维(2D)和三维(3D)实施的随机过程的细节。模型的版本。

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