【24h】

A connectivity game for graphs

机译:图的连通性游戏

获取原文
获取原文并翻译 | 示例
           

摘要

The introduction of a {0, 1}-valued game associated to a connected graph allows us to assign to each vertex a value of weighted connectivity according to the different solutions that for cooperative games are obtained by means of semivalues.The marginal contributions of each vertex to the coalitions differentiate an active connectivity from another reactive connectivity, according to whether the vertex is essential to obtain the connection or is the obstacle for the connection between the vertices in the coalition. We offer general properties of the connectivity, as well as the behaviour of different families of graphs with regard to this concept. We also analyse the effect on different vertices due to the addition of an edge to the initial graph.
机译:与关联图相关的{0,1}值博弈的引入使我们可以根据通过半值获得的合作博弈的不同解决方案为每个顶点分配加权连通性的值。每个博弈的边际贡献到联盟的顶点根据顶点对于获得连接是必不可少的还是联盟中各个顶点之间的连接的障碍而区分出一个主动连通性和另一个反应性连通性。我们提供了连通性的一般属性,以及有关此概念的不同图形族的行为。我们还分析了由于在初始图形上增加了一条边而对不同顶点产生的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号