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Approximation algorithms for TTP(2)

机译:TTP的近似算法(2)

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We consider the traveling tournament problem, which is a well-known benchmark problem in tournament timetabling. It consists of designing a schedule for a sports league of n teams such that the total traveling costs of the teams are minimized. The most important variant of the traveling tournament problem imposes restrictions on the number of consecutive home games or away games a team may have. We consider the case where at most two consecutive home games or away games are allowed. We show that the well-known independent lower bound for this case cannot be reached and present two approximation algorithms for the problem. The first algorithm has an approximation ratio of 3/2 + 6-4 in the case that n/2 is odd, and of 3/2 + 5-1 in the case that n/2 is even. Furthermore, we show that this algorithm is applicable to real world problems as it yields close to optimal tournaments for many standard benchmark instances. The second algorithm we propose is only suitable for the case that n/2 is even and n ≥ 12, and achieves an approximation ratio of 1 + 16 in this case, which makes it the first 1 + O(1)-approximation for the problem.
机译:我们考虑旅行比赛问题,这是比赛时间表中的一个众所周知的基准问题。它包括设计一个由n支球队组成的体育联赛的日程表,以使各队的总旅行费用减至最少。旅行锦标赛问题的最重要变体对球队可能连续进行的主场比赛或客场比赛的次数施加了限制。我们考虑的情况是最多允许连续进行两次主场比赛或客场比赛。我们表明无法达到这种情况的众所周知的独立下界,并针对该问题提出了两种近似算法。在n / 2为奇数的情况下,第一种算法的逼近率为3/2 + 6 / n-4,在n / 2为偶数的情况下,第一种算法的逼近率为3/2 + 5 / n-1。此外,我们证明了该算法适用于现实世界中的问题,因为对于许多标准基准实例而言,它可以产生接近最佳锦标赛的结果。我们提出的第二种算法仅适用于n / 2为偶数且n≥12的情况,并且在这种情况下实现的近似比为1 + 16 / n,这使其成为第一个1 + O(1 / n) -问题的近似值。

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