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Biomimetic design processes in architecture: Morphogenetic and evolutionary computational design

机译:建筑中的仿生设计过程:形态和进化计算设计

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摘要

Design computation has profound impact on architectural design methods. This paper explains how computational design enables the development of biomimetic design processes specific to architecture, and how they need to be significantly different from established biomimetic processes in engineering disciplines. The paper first explains the fundamental difference between computer-aided and computational design in architecture, as the understanding of this distinction is of critical importance for the research presented. Thereafter, the conceptual relation and possible transfer of principles from natural morphogenesis to design computation are introduced and the related developments of generative, feature-based, constraint-based, process-based and feedback-based computational design methods are presented. This morphogenetic design research is then related to exploratory evolutionary computation, followed by the presentation of two case studies focusing on the exemplary development of spatial envelope morphologies and urban block morphologies.
机译:设计计算对建筑设计方法具有深远的影响。本文解释了计算设计如何促进仿生设计过程针对建筑的发展,以及它们如何与工程学科中已建立的仿生过程有显着差异。本文首先解释了计算机辅助设计和计算设计在体系结构之间的根本区别,因为对这种区别的理解对于所提出的研究至关重要。此后,介绍了概念关系以及原理从自然形态发生到设计计算的可能转移,并介绍了生成,基于特征,基于约束,基于过程和基于反馈的计算设计方法的相关发展。然后,此形态发生设计研究与探索性进化计算相关,然后介绍两个案例研究,重点研究空间包络形态和城市街区形态的示范性发展。

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