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Reverse time migration of 3D vertical seismic profile data

机译:3D垂直地震剖面数据的逆时偏移

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摘要

Reverse time migration (RTM) has shown increasing advantages in handling seismic images of complex subsurface media, but it has not been used widely in 3D seismic data due to the large storage and computation requirements. Our prime objective was to develop an RTM strategy that was applicable to 3D vertical seismic profiling (VSP) data. The strategy consists of two aspects: storage saving and calculation acceleration. First, we determined the use of the random boundary condition (RBC) to save the storage in wavefield simulation. An absorbing boundary such as the perfect matching layer boundary is often used in RTM, but it has a high memory demand for storing the source wavefield. RBC is a nonabsorbing boundary and only stores the source wavefield at the two maximum time steps, then repropagates the source wavefield backwards at every time step, and hence, it significantly reduces the memory requirement. Second, we examined the use of the graphic processing unit (GPU) parallelization technique to accelerate the computation. RBC needs to simulate the source wavefield twice and doubles the computation. Thus, it is very necessary to realize the RTM algorithm by GPU, especially for a 3D VSP data set. GPU and central processing unit (CPU) collaborated parallel implementation can greatly reduce the computation time, where the CPU performs serial code, and the GPU performs parallel code. Because RBC does not need the same huge amount of storage as an absorbing boundary, RTM becomes practically applicable for 3D VSP imaging.
机译:逆时偏移(RTM)在处理复杂地下介质的地震图像方面显示出越来越大的优势,但是由于存储和计算需求大,它并未广泛用于3D地震数据中。我们的主要目标是开发一种适用于3D垂直地震剖面(VSP)数据的RTM策略。该策略包括两个方面:存储节省和计算加速。首先,我们确定使用随机边界条件(RBC)来保存波场模拟中的存储。 RTM中经常使用诸如完美匹配层边界之类的吸收边界,但是它对存储源波场有很高的存储需求。 RBC是一个非吸收性边界,仅在两个最大时间步长存储源波场,然后在每个时间步长向后重新传播源波场,因此,它大大减少了内存需求。其次,我们检查了图形处理单元(GPU)并行化技术的使用以加速计算。 RBC需要对源波场进行两次仿真,并使计算倍增。因此,非常有必要通过GPU实现RTM算法,尤其是对于3D VSP数据集。 GPU与中央处理器(CPU)协作并行实现可以大大减少计算时间,其中CPU执行串行代码,而GPU执行并行代码。由于RBC不需要像吸收边界那样庞大的存储量,因此RTM实际上可用于3D VSP成像。

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