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Minimum cost spanning tree games and population monotonic allocation schemes

机译:最小成本的生成树游戏和人口单调分配方案

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摘要

In this paper we present the Subtraction Algorithm that computes for every classical minimum cost spanning tree game a population monotonic allocation scheme. As a basis for this algorithm serves a decomposition theorem that shows that every minimum cost spanning tree game can be written as nonnegative combination of minimum cost spanning tree games corresponding to 0-1 cost functions. It turns out that the Subtraction Algorithm is closely related to the famous algorithm of Kruskal for the determination of minimum cost spanning trees. For variants of the classical minimum cost spanning tree games we show that population monotonic allocation schemes do not necessarily exist.
机译:在本文中,我们提出了减法算法,该算法为每个经典的最小生成树游戏计算人口单调分配方案。该算法的基础是分解定理,该分解定理表明,每个最小成本生成树游戏都可以写为与0-1个成本函数相对应的最小成本生成树游戏的非负组合。事实证明,减法算法与著名的Kruskal算法在确定最小成本生成树方面密切相关。对于经典最小成本生成树游戏的变体,我们表明不一定存在种群单调分配方案。

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