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NAUTILUS method: An interactive technique in multiobjective optimization based on the nadir point

机译:NAUTILUS方法:基于最低点的多目标优化中的一种交互式技术

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摘要

Most interactive methods developed for solving multiobjective optimization problems sequentially generate Pareto optimal or nondominated vectors and the decision maker must always allow impairment in at least one objective function to get a new solution. The NAUTILUS method proposed is based on the assumptions that past experiences affect decision makers' hopes and that people do not react symmetrically to gains and losses. Therefore, some decision makers may prefer to start from the worst possible objective values and to improve every objective step by step according to their preferences. In NAUTILUS, starting from the nadir point, a solution is obtained at each iteration which dominates the previous one. Although only the last solution will be Pareto optimal, the decision maker never looses sight of the Pareto optimal set, and the search is oriented so that (s)he progressively focusses on the preferred part of the Pareto optimal set. Each new solution is obtained by minimizing an achievement scalarizing function including preferences about desired improvements in objective function values. NAUTILUS is specially suitable for avoiding undesired anchoring effects, for example in negotiation support problems, or just as a means of finding an initial Pareto optimal solution for any interactive procedure. An illustrative example demonstrates how this new method iterates.
机译:为解决多目标优化问题而开发的大多数交互式方法会顺序生成Pareto最优或非主导向量,决策者必须始终允许至少一个目标函数的损伤才能获得新的解决方案。提出的NAUTILUS方法基于以下假设:过去的经验会影响决策者的希望,并且人们不会对收益和损失做出对称反应。因此,某些决策者可能更愿意从最差的目标值开始,并根据自己的喜好逐步改善每个目标。在NAUTILUS中,从最低点开始,在每次迭代中都得到一个解决方案,该解决方案主导着前一个。尽管只有最后一个解决方案是Pareto最优的,但决策者永远不会放过对Pareto最优集的了解,并且搜索的方向是使他逐渐将注意力集中在Pareto最优集的首选部分上。每个新解决方案都是通过最小化实现标量函数来实现的,该函数包括对目标函数值的期望改进的偏好。 NAUTILUS特别适用于避免不希望的锚定效果,例如在协商支持问题中,或仅是为任何交互式过程找到初始Pareto最佳解决方案的一种方法。一个说明性示例演示了此新方法如何迭代。

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