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首页> 外文期刊>ACM transactions on applied perception >Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality
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Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality

机译:研究虚拟现实中直播手写内容的输入模态、画布几何形状和墨迹书写触发器的组合

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Humans communicate by writing, often taking notes that assist thinking. With the growing popularity of collaborative Virtual Reality (VR) applications, it is imperative that we better understand aspects that affect writing in these virtual experiences. On-air writing in VR is a popular writing paradigm due to its simplicity in implementation without any explicit needs for specialized hardware. A host of factors can affect the efficacy of this writing paradigm and in this work, we delved into investigating the same. Along these lines, we investigated the effects of a combination of factors on users' on-air writing performance, aiming to understand the circumstances under which users can both effectively and efficiently write in VR. We were interested in studying the effects of the following factors: (1) input modality: brush vs. near-field raycast vs. pointing gesture, (2) inking triggermethod: haptic feedback vs. button based trigger, and (3) canvas geometry: plane vs. hemisphere. To evaluate the writing performance, we conducted an empirical evaluation with thirty participants, requiring them to write the words we indicated under different combinations of these factors. Dependent measures including the writing speed, accuracy rates, perceived workloads, and so on, were analyzed. Results revealed that the brush based input modality produced the best results in writing performance, that haptic feedback was not always effective over button based triggering, and that there are trade-offs associated with the different types of canvas geometries used. This work attempts at laying a foundation for future investigations that seek to understand and further improve the on-air writing experience in immersive virtual environments.
机译:人类通过写作进行交流,经常做有助于思考的笔记。随着协作虚拟现实 (VR) 应用程序的日益普及,我们必须更好地了解影响这些虚拟体验中写作的方面。VR中的直播写作是一种流行的写作范式,因为它的实现简单,没有任何对专用硬件的明确需求。许多因素会影响这种写作范式的有效性,在这项工作中,我们深入研究了相同的因素。沿着这些思路,我们研究了多种因素对用户直播写作表现的影响,旨在了解用户在VR中可以有效和高效地写作的情况。我们有兴趣研究以下因素的影响:(1)输入模式:画笔与近场光线投射与指向手势,(2)墨迹触发方法:触觉反馈与基于按钮的触发,以及(3)画布几何形状:平面与半球。为了评估写作表现,我们对 30 名参与者进行了实证评估,要求他们在这些因素的不同组合下写下我们指示的单词。分析了相关的测量,包括写入速度、准确率、感知工作量等。结果显示,基于画笔的输入模式在书写性能方面产生了最佳结果,触觉反馈并不总是比基于按钮的触发有效,并且与所使用的不同类型的画布几何形状有关。这项工作试图为未来的研究奠定基础,这些研究旨在理解和进一步改善沉浸式虚拟环境中的直播写作体验。

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