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Design and DSP Implementation of Fixed-Point System

机译:定点系统的设计与DSP实现

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This article is an introduction to the FRIDGE design environment which supports the design and DSP implementation of fixed point digital signal processing systems. We present the tool-supported transformation of signal processing algorithms coded in floating-point ANSI C to a fixed-point representation in SystemC. We introduce the novel approach to control and data flow analysis, which is necessary for the transformation. The design environment enables fast bit-true simulation by mapping the fixed-point algorithm to integral data types of the host machine. A speedup by a factor of 20 to 400 can be achieved compared to C++ library-based bit-true simulation. FRIDGE also provides a direct link to DSP implementation by processor specific C code generation and advanced code optimization.
机译:本文是对FRIDGE设计环境的介绍,该环境支持定点数字信号处理系统的设计和DSP实现。我们介绍了工具支持的将以浮点ANSI C编码的信号处理算法转换为SystemC中的定点表示形式。我们介绍了控制和数据流分析的新颖方法,这是转换所必需的。通过将定点算法映射到主机的整数数据类型,设计环境实现了快速的位真仿真。与基于C ++库的位真模拟相比,可以实现20到400倍的加速。 FRIDGE还通过处理器特定的C代码生成和高级代码优化,提供了到DSP实现的直接链接。

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