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Classifier-guided sampling for discrete variable, discontinuous design space exploration: Convergence and computational performance

机译:用于离散变量,不连续设计空间探索的分类器引导采样:收敛和计算性能

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摘要

A classifier-guided sampling (CGS) method is introduced for solving engineering design optimization problems with discrete and/or continuous variables and continuous and/or discontinuous responses. The method merges concepts from metamodel-guided sampling and population-based optimization algorithms. The CGS method uses a Bayesian network classifier for predicting the performance of new designs based on a set of known observations or training points. Unlike most metamodelling techniques, however, the classifier assigns a categorical class label to a new design, rather than predicting the resulting response in continuous space, and thereby accommodates non-differentiable and discontinuous functions of discrete or categorical variables. The CGS method uses these classifiers to guide a population-based sampling process towards combinations of discrete and/or continuous variable values with a high probability of yielding preferred performance. Accordingly, the CGS method is appropriate for discrete/discontinuous design problems that are ill suited for conventional metamodelling techniques and too computationally expensive to be solved by population-based algorithms alone. The rates of convergence and computational properties of the CGS method are investigated when applied to a set of discrete variable optimization problems. Results show that the CGS method significantly improves the rate of convergence towards known global optima, on average, compared with genetic algorithms.
机译:引入了分类器引导采样(CGS)方法来解决具有离散和/或连续变量以及连续和/或不连续响应的工程设计优化问题。该方法合并了来自元模型指导的采样和基于总体的优化算法的概念。 CGS方法使用贝叶斯网络分类器基于一组已知的观察值或训练点来预测新设计的性能。但是,与大多数元建模技术不同,分类器将分类类别标签分配给新设计,而不是预测连续空间中的结果响应,从而适应离散或分类变量的不可微和不连续函数。 CGS方法使用这些分类器来指导基于种群的采样过程,以高离散率和/或连续变量值的组合产生最佳性能的可能性。因此,CGS方法适用于离散/不连续的设计问题,这些问题不适用于常规的元建模技术,并且计算量太大,无法仅通过基于种群的算法来解决。当将CGS方法应用于一组离散变量优化问题时,将研究其收敛速度和计算属性。结果表明,与遗传算法相比,CGS方法平均显着提高了向已知全局最优值的收敛速度。

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